﻿using System;
using KKSG;
using UnityEngine;
using XUtliPoolLib;

namespace XMainClient
{
	// Token: 0x020010A1 RID: 4257
	internal class Process_PtcG2C_PositionDebug
	{
		// Token: 0x0600D745 RID: 55109 RVA: 0x00327A48 File Offset: 0x00325C48
		public static void Process(PtcG2C_PositionDebug roPtc)
		{
			for (int i = 0; i < roPtc.Data.positions.Count; i++)
			{
				PositionCheck positionCheck = roPtc.Data.positions[i];
				Vector3 pos = new Vector3(positionCheck.position.x, positionCheck.position.y, positionCheck.position.z);
				Quaternion face = XSingleton<XCommon>.singleton.FloatToQuaternion(positionCheck.face);
				ulong uid = positionCheck.uid;
				XSyncDebug.DrawDebug(positionCheck.uid, pos, face);
			}
		}
	}
}
